Royal Empire of Man
If you decide to play as the Royalists then you will be fighting to keep humanity unified in the face of a hostile galaxy. You believe that only together can humanity prosper eventually ascend as the dominant species. You are fighting to put down the rebels and provide stability to the Empire. Led by the powerful, genetically boosted nobles and the limitless manpower of the loyalist infantry regiments you will be a force to be reckoned with. An army from the Royal Empire of Man will be typified by hordes of conscripted infantry, supported by heavy walkers in the form of squires and Behemoths. It’s an army of two extremes, you have the terrifyingly potent Behemoths which are capable of dealing out horrific amounts of punishment and the poorly equipped and trained conscripts. Common tactics will involve using the conscripts as tar pits to pin the enemy in place whilst Squires flank and destroy them in detail. The whole time your Behemoths will be able to act as mobile fortresses acting as both an irresistible force and an immovable object.
Unit List
Lieutnant Colonel
The Lieutenant Colonel commands a full battalion of men. A battalion is made up of three to five companies of men formed around a central core of squires.
Unit typeTypeSDMA
Lieutnant Colonel
Officer, Lead From The Front, Tactical Genius(+2)
HQ0cm

Major
A company of men is commanded by a Major. An infantry company comprises of just over two hundred men. Majors are responsible for co-ordinating the platoons under their command and reporting the tactical situation back to command HQ.
Unit typeTypeSDMA
Major
Lead From The Front, Officer
HQ0cm---

Conscript Fire Team
The ranks of the Royal Empire Infantry form a massed defence against all who would threaten mankind. Poorly equipped and ill trained the conscripts fight with a fervour and dedication that belies their humble origins. Few aliens survive underestimating the power of the Royal Empire as it fights to spread the purity of Man across the galaxy.
Unit typeTypeSDMA
Conscript Fire Team
infantry15cm-9+8+

Tzunami Squire
Tzunami Squires are quadruped multiple rocket launchers, a type of rocket artillery built and fielded by the Royal Empire. Multiple rocket launchers such as these deliver a devastating amount of explosives to a target area more quickly than conventional artillery but with lower accuracy and requiring a longer time to reload. They are fragile compared to Battle Squires but are inexpensive and easy to produce. This mobility gives the Tzunami Squire another advantage, being able to deliver a large blow all at once and then move before being located and attacked with counter-battery fire.
Unit typeTypeSDMA
Tzunami Squire
infantry20cm8+9+8+
WeaponRNGAVSpecial
Chaingun 30P(8+)
MFRL – Short Ranged Rockets 120A(6+)/P(6+)
MFRL – Long Ranged Rockets 200BV(1)Howitzer, Suppress

Conscript Heavy Weapons Team
What conscripts lack in technical ability they make up for with quantity. When additional firepower is required the line will be stiffened by attaching heavy weapon platoons to a company. Heavy weapons vary from high calibre auto sluggers to anti-tank cannons. A typical platoon will feature 6-8 pieces with supporting infantry.
Unit typeTypeSDMA
Conscript Heavy Weapons Team
infantry15cm-9+6+
WeaponRNGAVSpecial
40mm Slug Cannon45P(8+)
Chain Slugger45A(9+)

Grenadier Fire Team
The majority of the Royal Empire’s forces are comprised of conscripted serfs from the Imperial fiefdoms. The Grenadiers are a different matter however. To join the Grenadiers you must not only volunteer but you must pass a rigorous selection process. The Grenadiers are a well trained professional force. Well equipped, armoured and motivated they form the backbone of the regiment.
Unit typeTypeSDMA
Grenadier Fire Team
infantry15cm6+5+7+
WeaponRNGAVSpecial
40mm Slug Cannon 45P(8+)
Chainslugger45A(9+)

Battle Squire
The Battle Squires of the Royal Empire of Man come in a variety of shapes and sizes and are used as a highly versatile form of armour on the field. They average in size from 20 to 25 feet tall and carry a variety of weapons and munitions. The real strength of a Battle Squire over conventional medium armour is its ability to traverse difficult terrain and to adapt to cover more easily than a tracked or wheeled vehicle. Better use of cover is considered of greater value to a Squire than armoured plate.
Unit typeTypeSDMA
Battle Squire
Robust , Bipedal
infantry20cm6+7+6+
WeaponRNGAVSpecial
Light Pyrocannon30P(8+)No where To Hide
Light Beam Cannon 45A(8+)
Large Beam Cannon 75A(4+)

Conscript Light Artillery
Infantry companies advance under the cover fire of both directed fire slug cannons and chain sluggers and support fire from their light artillery batteries. Light artillery allows the application of both high explosive suppressive fire and also spectrum jamming clouds. The usual weapons in light artillery batteries are mortars or short ranged rocket batteries. These weapons are mounted on self propelled chassis’s to allow the pieces to keep up with the advancing infantry.
Unit typeTypeSDMA
Conscript Light Artillery
tank15cm-6+6+
WeaponRNGAVSpecial
Quad Mortar45BV(1)Howitzer

Hussar Squire
The Hussar Squire is a Marcovian bunker buster when faced with an entrenched enemy the Hussar is the ideal choice. It is equipped with a heavy pyrocannon for taking out infantry and a howitzer for blasting apart bunkers. It is agile and able to step over tank traps and other obstructions that would ensnare tracked vehicles making the perfect choice for assaulting fortifications.
Unit typeTypeSDMA
Hussar Squire
Robust , Bipedal
hard20cm6+7+4+
WeaponRNGAVSpecial
Twin Heavy Pyrocannon302x P(6+)No where To Hide
Mortar45A(6+)/P(4+)Howitzer, No where To Hide

Predator Squire
Predators are designed to be the perfect hunters. They have a long ranged beam cannon for eliminating enemy armour and a pair of pyrocannons for taking out infantry that get too close. They are able to navigate through light terrain without difficulty allowing them to skirmish with enemy armour without being restricted as tracked or wheeled vehicles would.
Unit typeTypeSDMA
Predator Squire
Robust , Bipedal
hard20cm6+7+6+
WeaponRNGAVSpecial
Light Pyrocannon30P(8+)No where To Hide
Light Beam Cannon 45A(8+)
Large Beam Cannon 75A(4+)

Winged Lancer Knight
The Winged Lancer is probably the best-known style of Knight in the Royal Empire. Designed as an escort for Behemoths the 32ft tall Knights are always at the forefront of the charge. Although the other Kingdoms have made massive strides in robotics the Winged Lancer is regarded as the pinnacle of the Royal Empire. The Winged Lancer is armed with a multitude of weapons for both long and short range combat. For long ranges, it carries a 120mm Slug Cannon that allows it blast apart enemy troops with either armour piercing rounds or hyperbaric shells. A Plasma Cannon gives it short ranged devastating firepower against all targets. The 40mm Slug Cannon is a rapid firing armour piercing cannon. A Heavy Beam Cannon provides further armour piercing ability and a chainslugger rounds off its arsenal with anti- personal firepower.
Unit typeTypeHitsSDMA
Winged Lancer Knight
Robust , Totem
hard315cm6+9+6+
WeaponRNGAVSpecial
40mm Slug Cannon45A(8+)
Plasma Cannon30A(4+)/P(4+)No where To Hide
Heavy Beam Cannon45A(4+)
120mm Slug Cannon75A(6+)/P(6+)
Chainslugger45P(9+)

Raptor Fighter
The Raptor is an Imperial double-seat starfighter that is used by the Marcovian Kingdom of the Royal Empire. The Raptor has continued to be used as a front line fighter. The Raptor was designed as an intersystem, high-performance star fighter. The design has continued to be refined over the last decade. Speed is the priority for the Raptor, allowing it to carry out the mission of home defence against enemy bombers or on occasion even ground strikes against enemy ground forces.
Unit typeTypeSDMA
Raptor Fighter
Aircraft0cm9+--
WeaponRNGAVSpecial
Air to Ground Missiles302x A(7+)/P(8+)

Aquila Bomber
The Aquila is a four-engined heavy bomber which it is at home in the vacuum of space or in a variety of atmospheres. It is designed to deliver heavy ordnance to targets in land and space. When deployed against ground targets it uses usually uses cluster munitions. However it can also be loaded with air to ground missiles and torpedoes to increase its versatility.
Unit typeTypeSDMA
Aquila Bomber
Aircraft0cm6+--
WeaponRNGAVSpecial
Cluster Bombs15BV(4)

Baron Behemoth
When the Barons are let loose on the battlefield they act as the ultimate form of heavy cavalry. With Battle squires they work together as an armoured wedge crushing through the enemy ranks. A twin barrelled Exterminator cannon acts to hose down enemy infantry with slugs, whilst the slug cannon acts as a potent weapon against enemy Behemoths or heavy armour.
Unit typeTypeHitsSDMA
Baron Behemoth
Robust , Totem, Tactical Genius(+1)
Titan430cm8+6+6+
WeaponRNGAVSpecial
Exterminator Cannon454x A(8+)/P(4+)
Small Slug Cannon90A(6+)/P(6+)Devastation Class

Marcovian Dukes Behemoth
Dukes provide a command nexus for the forces of the Royal Empire. The Behemoth is not just a combat machine it is an integral part of the command structure. The Duke is linked in to operational control of the whole theatre providing sensor data from the battlefield to the command headquarters. The Duke has a pair of railguns which shine against enemy armour but also provide a limited capacity to deal with enemy personnel. A top mounted rocket launcher allows indirect fire ability against massed enemy forces.
Unit typeTypeHitsSDMA
Marcovian Dukes Behemoth
Tactical Genius(+2), Totem, Robust
Titan820cm6+4+4+
WeaponRNGAVSpecial
2 x Light Rail Guns 904x A(4+)/P(8+)
MFRL200BV(2)

Marcovian Kings Behemoth
The Marcovian King’s Behemoth was built to prove Marcovian superiority over the other Kingdoms. It is massively armoured and heavily equipped. What it lacks in speed it makes up for in sheer brute force. Traditionally it is captained by the Emperor’s champion and has a crew of nine. It stands over 75ft tall and is considered to be the most powerful Behemoth in the twelve kingdoms. Where it treads, it walks with the power of an Empire behind it.
Unit typeTypeHitsSDMA
Marcovian Kings Behemoth
Tactical Genius(+3), Totem, Robust
Titan1115cm6+3+4+
WeaponRNGAVSpecial
Large Railgun 90A(6+)/P(6+)Anti-Heavy Armour(2), Devastation Class
Large Plasma Cannon 452x A(6+)/P(6+)Anti-Heavy Armour(d3), Devastation Class
Large Beam Cannon (Beam) 604x A(4+)/P(8+)Devastation Class
Triple Exterminator Cannon 606x A(8+)/P(4+)
Tactical Missile 2002x BV(5)Single Shot

Formation List

Common Formations

Infantery Platoon
NameCompetencyC&CUpgradesPoints
Infantery Platoon1 3+Major, Grenadier Section, Battle Squire, Lieutenant Colonel, Light Infantry Section250
Contains: 9x Conscript Fire Team, 3x Conscript Heavy Weapons Team

Light Artillery Battery
Light Artillery Battery1 3+100
Contains: 4x Conscript Light Artillery

Heavy Weapons Platoon
Heavy Weapons Platoon1 3+350
Contains: 6x Conscript Heavy Weapons Team

Special Formations

Armoured Squadron
Armoured Squadron1 3+Tsunami Squire750
Contains: 8x Battle Squire

Grenadier Platoon
Grenadier Platoon2 3+450
Contains: 8x Grenadier Fire Team

Knight
Knight2 3+200
Contains: 1x Winged Lancer Knight

Rare Formations

Fighter Flight Group
Fighter Flight Group1 3+275
Contains: 3x Raptor Fighter

Bomber
Bomber1 3+Fighter Escort125
Contains: 1x Aquila Bomber

Baron
Baron1 3+250
Contains: 1x Baron Behemoth

Duke
Duke1 3+650
Contains: 1x Marcovian Dukes Behemoth

King
King1 3+1000
Contains: 1x Marcovian Kings Behemoth
Public Army Lists
Army Name Points
Marcovian Garrison
1975 / 2000