If you decide to play as the Guild then you will be fighting for independence, to escape the tyranny of an ever increasingly distant regime and to have the ability to choose your own destiny. Rather than seek to dominate every alien species you encounter, you believe that humanity can benefit from sharing the galaxy in a cosmopolitan consortium led by the Guild.
Funded by powerful corporations you have well equipped and trained soldiers at your command.
An army from the Guild will be typified by small formations of professionally trained and highly mobile soldiers. An infantry legion will be comprised of mainly heavy infantry, these specialise in close assaults. The Line Legionnaires provide fantastic supporting fire whilst Assault Legionnaires are your melee specialists. Support Legionnaires are best used as anti-armour specialists or to provide suppression before your other legionnaires get in close.
As always balance is order of the day and having some armoured elements in your Infantry Legion will significantly improve their effectiveness.
LegateA full legion is comprised of 1,000 trained fighting men accompanied by logistics and support staff. The Legate is commander of the Legion in battle, an experienced veteran of many years he is often required to act as general for the full army in smaller military engagements, or to act as a sub-commander in a grand theatre of war.
CenturianAs a commander of 100 fighting men, the Centurion is a master tactician. Veteran Centurians are often provided with Myrmidon bodyguards. The Centurion is responsible for co-ordinating his Centuria in battle and ensuring that it is correctly positioned to support the Legion in battle.
SpotterAs war has grown more complex, the role of the intelligence officer has increased in importance. Guild forces pick up and receive untold numbers of data streams from command HQ’s. To remove some of this information overload from the officers, the Spotter will handle liaising with HQ and filters communications so that the officers only get the information that they need.
A trusted and experienced Spotter is the most valuable asset a Centurion can have, often the same Spotters will follow a Centurion throughout his career.
SignalerAs war has grown more complex, the role of the intelligence officer has increased in importance. Guild forces pick up and receive untold numbers of data streams from command HQ’s. To remove some of this information overload from the officers,
the Signaller will handle liaising with HQ and filters communications so that the officers only get the information that they need.
A trusted and experienced Signaller is the most valuable asset a Centurion can have, often the same signallers will follow a Centurion throughout his career.
Legion Line Fire TeamThe core of the legions has always been in its infantry, the legionnaires comprising the Line infantry platoons are the mainstay of the Guild infantry forces. Using powerful gauss rifles and the semi-powered StarTech legionnaire battlesuits, they provide a flexible infantry force on the battlefield. Each fire team comes with a MultiGauss, a rapid firing support weapon that provides the fire team with suppressive and reasonably effective anti-personnel fire on the battlefield.
Legion Assault Fire TeamThe Assault Legionnaires were designed as light mobile infantry, and come equipped with jetpacks and close assault weapons.
They are the Guild’s version of the commando, being highly mobile, excelling at boarding actions and storming buildings.
Assault Legionnaires use the same Legionnaire battlesuit designed in the StarTech reformation. Formations of Assault
Legionnaires formed the vanguard of the Guild counter-attack.
Legion AuxilliaWhen the Legions make planetfall, they use local experts wherever possible as guides and scouts. These experts may or may not have military training, but for the right price they will fight as tenaciously as any legionnaire.
Gladius Armoured CarThe Gladius Armoured Car is equipped with either a turret-mounted 40mm grenade launcher or turret-mounted twin gauss
carbines. They are designed to carry one Stand whilst projecting heavy, short-ranged supporting fire into close assaults. They are favoured by reconnaissance and line platoons and are a common vehicle in the Guild Legions.
Legion Support Fire TeamEquipped in a similar manner to the Line Legionnaire fire team, the Support Legionnaire fire team has been stiffened with the addition of a man-portable anti-tank (MPAT) missile launcher. The Support Legionnaire fire teams can take on all comers, warding off infantry with its MultiGauss or blasting armour with its MPAT.
Phalanx APCThe Phalanx Armoured Personnel Carrier carries up to two Stands and is equipped with a hull-mounted gauss rifle. The Phalanx is the workhorse of the Guild Infantry Centuri; a solid and reliable vehicle, it is exported to independent military nations across the galaxy.
Hector IFVThe Hector Infantry Fighting Vehicle carries one Stand and is equipped with a hull-mounted gauss cannon. A more capable
fighting unit than the Phalanx, the Hector packs at-range anti-armour punch at the cost of transport capacity.
Achilles MBTThe mainstay of the Guild armoured fist is the Achilles MBT. Equipped with a 75mm L104 Gauss Cannon, it provides an excellent counter to enemy armour. With its versatile munitions load, it can act as a spearhead against both infantry and armoured targets.
Prometheus Pyro TankThe Prometheus Pyro Tank is designed to flush enemy infantry from fortified positions. It fires a mixture of chemicals designed to ignite in almost all atmospheres. Operating in squadrons of five tanks, they are devastating against siegeworks.
Paris IPVThe Paris Infantry Fighting Vehicle carries one Stand and is equipped with a hull-mounted gauss cannon. the Phalanx, the Paris packs at-range anti-personnel punch at the cost of transport capacity.
Trident Tank HunterA deadly countermeasure to enemy armour, the Trident sacrifices the versatility of the Achilles in order to mount a single large hull-mounted 90mm L202 Gauss Cannon.
Its armament is ill-suited to tracking enemy infantry, but it really comes into its own against enemy vehicles. It is an excellent low-cost counter to enemy armour.
Apollo SPAThe Apollo self-propelled gun is a mobile artillery platform that is capable of firing munitions at extreme ranges against a predetermined set of target co-ordinates.
Icarus SPAAGProviding a veritable storm of projectiles, the Icarus is capable of providing a shield of AA coverage to an army on the move.
Rok Transport, ACAble to act as a massive armoured transport, an anti-personnel bomber, a surgical anti-tank strike craft or a Command shuttle, the Roc is an immensely versatile craft capable of fulfilling a variety of roles depending on its load out.
Harpy Fighter, ACThe Harpy Multirole Fighter is a remarkably versatile craft. It has strong armour for a fighter and more powerful engines than its Imperial counterparts, allowing it a decisive advantage in space superiority battles. In ground support, its varied load out allows it to target a wide variety of unit types.
Roc Bomber, ACAble to act as a massive armoured transport, an anti-personnel bomber, a surgical anti-tank bomber or a Command shuttle, the Roc is an immensely versatile craft capable of fulfilling a variety of roles depending on its load out.
Exterminator Heavy TankJust as the Elektra is designed as the bane of enemy armour, the Exterminator is the bane of enemy infantry. Equipped with twin murderously effective Exterminator Cannons, it can mow down enemy infantry with brutal efficiency. While far less effective against armour, the sheer volume of fire of which the Exterminator Cannons are capable make this heavy tank a very decent allrounder.
If the enemy gets too close, then they will encounter a battery of smaller calibre weapons fending them off with a fusillade of firepower.
Enforcer Heavy TankThe Enforcer Urban Pacification Vehicle (or, as it is commonly known, the Enforcer heavy tank) is considerably better
armoured than its smaller brother, the Achilles MBT, and carries a 200mm Gauss Cannon capable of penetrating the armour of any foe on the battlefield, albeit less effectively than its anti-armour specialist sibling, the Elektra heavy tank.
Its supporting armament of smaller calibre weapons designed to automatically track and target enemy troops give it a terrifying presence in close assaults
Elektra Heavy Tank DestroyerA behemoth killer, the Elektra is designed to hunt in packs against enemy behemoths. The Elektra’s main gun is capable of tearing through any armour like it was paper mache, and so the Elektra is greatly feared by the Royal Empire’s nobles as, due to its low profile, it can often catch them unawares and inflict crippling damage before a behemoth’s crew can respond.
While based on the same hull as the Enforcer, the Elektra has had to replace its defensive sponsons with reinforced power couplings, generators and heat sinks in order to power the devastating might of its main gun, and so it is ineffectual in close assaults.